Some cards to maybe have discussions about could be Arcane Bombardment, Magus of the Moon, Underworld Breach, or Faithless Looting. The strategy is straightforward and there aren’t any obviously overpowered cards or combos. Competitors may also want to make sure that the games are fun and not dominated by infinite combos or other absurdities.įor this Urabrask deck I don’t see too much that would be cause for worry from opponents. This is the sportsmen-like gesture of making sure everyone knows the rules before engaging in a casual match with friends. Rule 0 needs to be hashed out before any non- cEDH game commences. These interactions come from the Chandra planeswalkers, accelerators like Solphim, Mayhem Dominus and Mechanized Warfare, and mana producers like Goldspan Dragon. The CommanderĪlmost every interaction on your side of the board is about playing more spells or dealing more damage. The deck takes advantage of every single little damage it can to circumnavigate combat damage. Spells with flashback and interactions between creatures and spells maximize the value of each card. The general strategy is to ping your opponent to death with the sheer number of spells you play.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |